Wednesday, September 29, 2010

Screen Shot Walkthough

Player starts in the garage and makes his/her way over to the right door that is unlocked.  The left door is blocked and locked.





After going through the door the player is immediately presented with a door on the right and a door on the left of processing foyer






Taking the door on the left of the foyer, the player is presented with a hall with crates.  The player can jump over the stack of crates and enter the next room.





The room past the crates contains a health pick up... in case you tripped and hurt yourself!  The rooms door is locked and the player cannot continue further in that direction, so the player must back track.





The player is forced to take the rightmost doorway if he/she didn't do so already.  Just a standard hallway with some crates as obstacles.






After entering the door the player is now in a room with a ammo pick up, Just in case the player is trigger happy!






The next room is the first shower and decontamination room, the player would then enter the door at the end of the room.






Coming from the shower room, the player is presented with the first enemy!







After defeating the enemy the player finds another hallway with a health pick up and crates as obstacles.  I placed the health here for 2 reasons, one being the player may need some health after his/her bout with the enemy.  Two, this area gives the player a small psychological break from the last battle.



At the end of the hallway is this room, two of the doorways are blocked and the player can only go left!








The player is presented with Observation room A.  Valves, switches and tanks for the decontamination solvents. The player must also fight his second enemy!




After engaging the enemy the player notices a door on the right.







Passing through the door on the right the player is in the main control room.  Ammo and health are available to pick up here.  The player also notices a switch on the left that opens up the exit door. That the player can see from the window with the bull's eye over it.




A better view of the exit door.







After exiting that room the player is now in Observation room B.  An enemy immediately confronts the player.







The door on the right of this room leads to the next area.







This room has three doors and one is blocked.















If the player goes through the left door he/she is now in a hallway, pretty plain. The calm before the storm!






Going through the door at the end of the hallway, the player is again presented with another enemy!







The payoff at the end of the line is a SHOCK RIFLE YAY!  The player may not continue in the same direction and must back track to the room with three doors.






When the player goes back to the room with three doors (1 blocked) the player finds him/herself on the other side of the window from the main control room.





On the other wall from the window is the EXIT DOOR!  The player can walk out but the door is locked after and the player thus locks down the A-Block!

Friday, September 17, 2010

MEGA Flow Chart Post

Just in time for the weekend!  I've provided direct downloads for all the flowchart PDF's just past the link directly into the address bar and you should be good to go!

Have fun!

Thursday, September 16, 2010

The MADNESS that is flow charting!

I've been working NON-STOP on flow charting over the past week and a half.  I severely underestimated the time it requires to do a thorough job!  The good news is that I'm almost done, and I should have the full PDF good to go no later that Friday!  I will then be hitting the engine hard getting this concept fleshed out!

Friday, September 10, 2010

Re-spawn Locations! AND flowcharting!

It just occurred to me.. Due to the scope of this entire concept it would probably be a good idea to add re-spawn locations in a few areas!  Perhaps I should mark them on a later iteration of the level map.

It also occurred to me that it would be far easier to flow chart this out by following a similar shape of the level itself!  Typically, the flow charts I have seen were fairly linear but those were for interface designs.  I think it would be easier to plan and layout if I mimic the general shape. 

Monday, September 6, 2010

Milestone Update

It seems this Labor Day weekend has put me at a disadvantage.  The next step in the process is flowcharting my design layout; not having access to Visio has put me about a week behind my projected milestone.  I will continue flowcharting on Tuesday in the hopes of a finished design flowchart by Thursday. 

Wednesday, September 1, 2010