Tuesday, August 17, 2010

Tuesday, August 10, 2010

Prison escape scenario (Revisions in progress)

I propose a maximum security prison for synthetic humans. You are a prison guard caught up in the chaos of a prison break. A pro-synthetic rights group has EMP bombed the facility, causing all the inmates to go haywire! At the time of the terrorist attack you were checking on the inmates in D-Block where only the most hostile synthetics are being contained in stasis.

As far as protocol goes, standing orders are to contain the outbreak by any means necessary! Every block has containment blast doors that can be manually closed to contain the individual sections. After all blocks have been secure surviving employees must make their way to the alpha extraction point for processing and extraction.

Section Breakdown

D-Block (Maximum Security/Isolation and Stasis)
C-Block (Convict Reprogramming)
B-Block (General Incarceration Population)
A-Block (Convict Screening and Processing)
Courtyard (Convict Recreation)
Kill Zones (Any area marked outside general quarters, KOS)

Prison Cencepts (Overview)

Wednesday, August 4, 2010

Brainstorming

Possible Concepts


  • Rage Bot
    • Player is a robot that takes revenge on the human civilization.
    • Multiplayer map with emphasis on quad damage
    • Single player map where player vs. hoards of enemy's (player has quad damage) 
  • Prison Escape
    • Player is a prisoner in the a Gulag prison camp in Soviet Russia. 
    • You are one of the last bot security guards still sane in a robot detention center, after a pro robot      terrorist group EMP bombed the facility effectively making all other bot hostile CAN YOU ESCAPE!?  
  • Revenge of the Machines
    • You are Don Bronner!  The anti-TERMINATOR.  Part human, part machine, part "Kick ass n' chew bubble-gum!"
    • Your a bad ass cyborg vs. civilian and government forces.  You break out of a top secret military research facility vowing revenge on anything that moves!

Sunday, August 1, 2010

Rough Concept Blue Sky

Robot attack

robot training

space bot

rage bot

prison escape

jump bot

the hyper cube

revenge of machines

the gauntlet

rat maze

trap maze

hover board

Excite bot

time trial

Milestone list (tentative)

Week 1

  • Red tape mentor documentation

Week 2

  • Rough concept 
  • Napkin sketches
  • refined sketches

Week 3

  • Refined idea
  • Sketch revisions

Week 4

  • Prototype wire-frame floor plan
  • Companion legend for floor plan (enemy locations, pickups, scripted events ect..) 

Week 5

  • Prototype revisions
  • Companion revisions
  • Flowchart (scripted events, decisions, dialog)

Week 6

  • Rough block-in (UDK)
  • Texture creation
  • Scripted events

Week 7

  • Asset creation (3DS MAX)
  • Play test questioner 
  • Play test

Week 8

  • Rough block-in revision (UDK)
  • Asset creation (if needed)
  • Texture revision (if needed)
  • Scripted events (if needed)

Week 9

  • Continuation of level construction

Week 10

  • Finalization of level construction
  • Documentation (postmortem, ect..)