Wednesday, September 29, 2010

Screen Shot Walkthough

Player starts in the garage and makes his/her way over to the right door that is unlocked.  The left door is blocked and locked.





After going through the door the player is immediately presented with a door on the right and a door on the left of processing foyer






Taking the door on the left of the foyer, the player is presented with a hall with crates.  The player can jump over the stack of crates and enter the next room.





The room past the crates contains a health pick up... in case you tripped and hurt yourself!  The rooms door is locked and the player cannot continue further in that direction, so the player must back track.





The player is forced to take the rightmost doorway if he/she didn't do so already.  Just a standard hallway with some crates as obstacles.






After entering the door the player is now in a room with a ammo pick up, Just in case the player is trigger happy!






The next room is the first shower and decontamination room, the player would then enter the door at the end of the room.






Coming from the shower room, the player is presented with the first enemy!







After defeating the enemy the player finds another hallway with a health pick up and crates as obstacles.  I placed the health here for 2 reasons, one being the player may need some health after his/her bout with the enemy.  Two, this area gives the player a small psychological break from the last battle.



At the end of the hallway is this room, two of the doorways are blocked and the player can only go left!








The player is presented with Observation room A.  Valves, switches and tanks for the decontamination solvents. The player must also fight his second enemy!




After engaging the enemy the player notices a door on the right.







Passing through the door on the right the player is in the main control room.  Ammo and health are available to pick up here.  The player also notices a switch on the left that opens up the exit door. That the player can see from the window with the bull's eye over it.




A better view of the exit door.







After exiting that room the player is now in Observation room B.  An enemy immediately confronts the player.







The door on the right of this room leads to the next area.







This room has three doors and one is blocked.















If the player goes through the left door he/she is now in a hallway, pretty plain. The calm before the storm!






Going through the door at the end of the hallway, the player is again presented with another enemy!







The payoff at the end of the line is a SHOCK RIFLE YAY!  The player may not continue in the same direction and must back track to the room with three doors.






When the player goes back to the room with three doors (1 blocked) the player finds him/herself on the other side of the window from the main control room.





On the other wall from the window is the EXIT DOOR!  The player can walk out but the door is locked after and the player thus locks down the A-Block!

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