- Red tape mentor documentation
Week 2
- Rough concept
- Napkin sketches
- refined sketches
Week 3
- Refined idea
- Sketch revisions
Week 4
- Prototype wire-frame floor plan
- Companion legend for floor plan (enemy locations, pickups, scripted events ect..)
Week 5
- Prototype revisions
- Companion revisions
- Flowchart (scripted events, decisions, dialog)
Week 6
- Rough block-in (UDK)
- Texture creation
- Scripted events
Week 7
- Asset creation (3DS MAX)
- Play test questioner
- Play test
Week 8
- Rough block-in revision (UDK)
- Asset creation (if needed)
- Texture revision (if needed)
- Scripted events (if needed)
Week 9
- Continuation of level construction
Week 10
- Finalization of level construction
- Documentation (postmortem, ect..)
Note to Mr. Voelker
ReplyDeletePlease review this process and let me know if you see a better way to organize the 10 weeks I have to complete this assignment.
This looks like a good baseline schedule. Looking forward to see the process.
ReplyDelete